VR Lab

The Virtual Reality Lab is located in room C40 and is equipped with two bays to run behavioral experiments in virtual environments.

Bay 1 is the first Virtual Reality setup the PNI built and uses a consumer grade wired HTC Vive VR System. The head mounted display has a resolution of 1080×1200 pixels per eye (2160×1200 pixels combined) with a 90Hz refresh rate. Its total viewing angle is 110 degrees. Bay 1’s space is equipped with 2 Vive 1.0 base stations, providing a usable play area of 12′ 3″ by 8′ 10″. A cable management rail overhead keeps the HMD wires out of the way of the subject during experiments. The HMD has built in headphones and mic.

Bay 2 is equipped with an enterprise grade HTC Vive Pro virtual reality system. The head mounted display has a resolution of 1440×1600 pixels per eye (2880×1600 pixels combined) with a 90Hz refresh rate. Its total viewing angel is 110 degrees. High impedance headphones and integrated micophone are built into the head set. The system is also equipped with a HTC Wireless Adapter using Intel Wireless Gigabit technology (4.6 Gbps over a 60GHz frequency) to provide wireless VR capability. The HMD is powered using a separate battery pack clipped on to the subject belt. Bay 2’s space is equipped with 4 Vive 2.0 base stations, providing a usable play area of 17′ 9″ by 23′ 10″ in which the subject can move freely. Bay 2 is also equipped with an integrated intercom microphone to communicate directly to the subject during the experiment.

Both bays are equipped with various input devices such as SteamVR trackers, Vive and Vive Pro controllers and ManusVR Gloves for integration and use in experiments. A Xsens motion capture suit is also available.

PNI researchers interested in obtaining more detailed information regarding our VR Lab should visit our internal Scully Facilities Wiki.